Hi, I'm Robert. I'm employed by a new media agency called Nascom where I look after the information architecture and user experience of things.
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Trips & Personal Life
User System Interaction
Internship at Duval Guillaume E
Master Thesis: Interactive Narrowcasting
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Pixelmakers: Blog award
Friday, 07 April 2006

As I browsed through my Google analytics page, I was wondering where all those visits came from. Did I met that many different nationalities on exchange?

visitor map today

No.. But nice surprise in my mailbox when I found out this site received a spot on pixelmakers.net in the blog/html section!


Your site has been published in our Portal. It is already active and evaluated by our team as "BEST HTML / BLOG SITE” - Sweet, thx!

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Xsense: Interactive Art Project
Monday, 27 March 2006

I received the most amazing product shots of our end assignment Interaction Design today which I didn't want to hold for myself! Tack so mycket Per & Adam. (So far my best Swedish)

Cool Robby, but what is it?

Well folks: a helmet.. BUT it crosses your senses! On the inside you can see what you normally would hear and hear what you would see on the outside. Got it? If not, read again. That was the setup & goal of our project after a lot of brainstorming. We didn't had clue how to realize this at the start, but as the project went through many stages we overcame all of our problems. Eventually it looked like a. - what's the name of those white guys in star wars again? ..a trooper? gosh, nerdy post - Anyway, you know what I mean.

The helmet itself we made out of isolation fabric. Once we shaped it with some intensive sanding, we put on some white car paint - with on top of it; a fancy layer of varnish to make it shiny.

Then the electronics: on the front we hooked up both ping and sound sensors all around. Ping measures distance, and sound.. well sound. They are actually just microphones. On the inside we created a display out of LED's. We got 4 microchips to control 64 LED's which serve us as "pixels" According to the sound, patterns are generated on this home made screen. The LED's can light up in 3 different colours. It's a really cool effect. Further on there are some nice soft earphones build in on the sides. On these a tone is generated according to the proximity of objects surrounding the helmet. You can hear if something is near you on the right, left or middle. You could compare it with a sonar system in a submarine.

The whole helmet is powered with some nine volt batteries and weighs about 6 kg. It's controlled with 2 of these Arduino boards. This makes it possible to walk around with it, but it might cause neck injuries after wandering around for a long time :-D

At the moment the project is on it's way to Spain. More details on it's website.



This project was a realisation done by Adam Danielsson (Sweden), Per Nilsson (Sweden), Melvin Ochsmann (Germany), Koen Van Mol (Belgium), Robert Winters (Belgium), Tamara Klein (Germany) and Andreas Nertlinge (Sweden) as an end assignment for the 3th year of Interaction Design at the K3 - Malmo University

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Internship at Duval Guillaume
Saturday, 25 February 2006
In the meanwhile some people mailed to ask me if I died or something.. well not really, I’ve never been more alive. I caught up with the Australian Ben, the Spanish girls Ana & Raquel and my close friend Bram (Holland) which I all met in Sweden. I worked most of my days last months on Center Parcs and tried to combine it with the one course I still had to do.

But this week I moved out to Leuven - yup, the big student town baby! I’ll be working for a few months for the advertising giant Duval Guillaume (website), located in Brussels.

Their team seems extremely creative, the clients are the big fat brands and their office is state of the art architecture. I think this will be an inspiring environment for me where I can learn heaps of new stuff.

Impression of architecture

So now you know where I’ll be hanging out next months.. feel free to head out with us someday! (Classmates: Tim, Sven & Myself!)

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