Hi, I'm Robert. I'm employed by a new media agency called Nascom where I look after the information architecture and user experience of things.
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User System Interaction
Internship at Duval Guillaume E
Master Thesis: Interactive Narrowcasting
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research: interactive narrowcasting
Introduction
Goal
Research Question
Methodology
Master Thesis: Interactive Narrowcasting
Partnering with Mediawave
Sunday, 14 January 2007

Long time since I posted some news about my research, but things are heading in the good direction. I had an interview with Eyeclick: the company that provides interactive floor projections as posted earlier.




For developing a proof of concept interactive installation I found Mediawave as a partner. Mediawave has a client which already requested an installation in the line of my research. With this being said, I posted the last detail about the project itself since I’m liable to a non disclosure agreement.

PS: also the first post of 2007.. a (rather late) happy new year to everyone!

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Interactive floor
Wednesday, 06 December 2006

Wow.. think about the possibilities for this:

 

 

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The experience economy & my research
Tuesday, 05 December 2006
For my exams, books were mandatory. But aside from that, I found interesting lines in them that support my research. This might be a pretty long read, but these are the highlights in my literature study.. all in defence of my project.

“A new view on the experience economy” starts of with some cases where they prove we are evolving to an experience economy. They refer throughout the book to other literature that states we are evolving to an entertainment economy, and products without entertaining content won’t have a chance in the future. (The entertainment economy 1999) As far as I understand the author doesn’t agree with this, and underlines throughout his writing it’s about “ engaging” the consumer.

Also the term attention economy is covered by explaining it’s about retrieving the customer’s attention. Because of the overload of information people get nowadays, they start filtering and it will be very hard to achieve this goal for advertisers. This is an interesting read since my research tries to find a solution and this theoretically supports everything in the creation of my concept.

As the book goes on, another question pops up. What should be the focus of my interactive concept? The goal is informing people, but what do I put in the middle? Emotion or experience? Probably this is something that will be case-dependant, but Susanne Piët (The Emotion Market) tells us luck can be made. Emotional needs can translate themselves into markets of security, romance, identity, meaning and authenticity. Interesting stuff to think about.

One chapter is about the experience process. There is direct relation between the senses and experiences, and points to a difference between “higher” and “lower” senses. But that doesn’t mean we can exclude one of them. For example: Beholding is not always just seeing. History taught us that many new food products fail because producers did insufficient research to one of them. The influence of both lower & higher senses reflect on our emotions, and that’s why they are both important. This was a good read to see if it would be useful to implement multi-sensorial interaction.

As for communicating information; the writers explain in their book that the top down communication company’s used to have with their consumers will be breached in our new economy. The consumer feels the urge to personally interact with the company, and I see an opportunity in my interactive concept to do this when requested. Think for example that I would hook up the narrowcasting panels to the internet or a local database, and would use a touch screen instead of a regular screen. Possibilities are endless. Information like consumers passing by & interacting with the panel are numbers which are obviously easy to obtain by any type of interactive narrowcasting, but by adding a touch screen, we could aim for a marketing outcome and be able to get more info and personal details about someone right away by requesting his input.

To end my defence I found a nice definition of an experience by Dewy, 1938: An experience reflects on the sum of all interactions from people with their environment and others. Experiences are therefore a subset of an “adventure”: they are fixed to context and time.

Literature Links (Dutch):
- Een nieuwe kijk op de experience econmy
- Van massamerk tot mensmerk
- De emotiemarkt

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Sensors into the hands of millions of people
Tuesday, 21 November 2006
I stumbled across this article which was quite an interesting read. It’s about the next generation game-consoles which will be released next months. They will introduce a new way of playing videogames with motion sensors:

“The technology behind motion-sensing has been around for a while, but recent technical advances have brought down the price — and the size. The new game controllers are the first gadgets that promise to bring the technology into the hands of millions of people, and manufacturers now are using motion sensors in other consumer products, including cell phones.”

It’s a different type of technology then I have in mind, but it’s good to hear that these concepts evolve and get in reach for everyone out there. For my research this proves that the step for advertising can’t be big.

Also an inspirational way of thinking about interaction design regarding a cell phone:

“Nokia this year launched a "sports" cell phone, the 5500, with an accelerometer that not only controls a game, but works as a pedometer as well. Other potential uses for such a chip in a phone include managing the user interface: Pat the phone or flip it over to send a call to voicemail.”

Nice idea for linking an interface to a logical motion.

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Coaching report 1
Thursday, 16 November 2006
First big coaching with both my promoters: Nathalie & Thomas.

We discussed about the narrowcasting thesis done last year. I can use it as a reference, but mine will head in a different direction. I will state the added value of interaction by field research. This will be done with a hybrid setup of a concept with a static an interactive approach. I will try to find a current state of effectiveness, and must try to integrate a complete cost – benefit model in my final document. My literature study probably won’t be as enormous as the one from last year, since it’s covering a lot of corresponding items.

Last but not least, I got some starting tips that I'll have to take to heart.

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