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Hi, I'm Robert. I'm employed by a new media agency called Nascom where I look after the information architecture and user experience of things. |
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| Application vs. Experience |
| Wednesday, 31 December 2008 | ||||||
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For Christmas this year, I spread a silly little vid amoung my friends. The Ocarina iPhone app converts your iPhone into a real – you guessed it – Ocarina. It uses the microphone to convert airflow into sound. It's been around for a while and received alot of attention since it came out. But what actually triggered me to check it out was the whole experience the creators offered. There are heaps of music applications out there, but what separates this from the rest, is that there is a community actively generating so called "scores" for this app: ![]() Next to this, you can also see other people play all over the world. Obviously, the creators want you to learn how to play: they dedicated the startup screen to it. But when you take a closer look, you notice that they have put some effort in a PHP platform for the community to generate and share scores. The power is in the usability / readability. Instead of notes, scores just show how to place your fingers. Every music newbie can play and share any tune with a bit of practice. For me, without this platform, it would just be another application - a nice party trick you test once. But now, it's more of an experience.
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